Loss of Privacy

Keeping you informed on recent losses to privacy and civil rights worldwide.

Browsing Posts tagged gaming

The new Xbox One is meant to heavily rely on kinect for voice commands and will, eventually enable two-way conversations. It will also rely on facial recognition that can tell if someone new enters the room. This has led to some very creepy scenarios in which privacy advocates have begun discussing.

Naturally, the first thought is of advertisements. Microsoft owns Skype and its users recently found out that Skype listens in on calls. It isn’t that far of a leap to see a world where a person’s Skype connections are automatically added to the Xbox. With this go the following scenarios.

Microsoft will keep track of the number, age, and gender of people in a household even if they do not play games because their facial recognition will be able to identify family members. It will be able to keep track of how long a person plays for and how often, as well as record which activity was being performed. It will know when and how long a person is playing a game, streaming video, or watching television. This will be a gold mine for advertisers as they keep track of how long people stay to watch a game, when people give up on a game, when people turn off television shows, and how many people are partaking in a particular activity. The users will be told that it will all be done to make their “experience” more enjoyable while Microsoft and advertisers design even more targeted ads to get a person to spend money on their products.

Several people have assumed that, because kinect can determine how many people are in the room, it will be able to know if a group of people is too large to watch a movie and force a charge to watch a movie or television program. There is no way, at the moment, to determine this, but the speculation is out there already and isn’t being addressed yet by Microsoft. Microsoft do, however, own a patent for just such a thing.

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We know that the Xbox One can identify people in the room and will ask them who they are if it doesn’t have their name on file. It is trying to be your only media device in your house. It can monitor heart rate and facial expressions, and has built in voice recognition. The console is always on, leaving the door open to a lot of privacy abuses as it logs everything that is happening in the room.

Before anyone thinks that facial and voice recognition aren’t that good, take a look at the video that Microsoft presented showing just how good it is.

Microsoft also recently changed the terms of service for the kinect. They now reserve the right to gather data from your kinect and pass that information on to their partners and advertisers. If you continue to use the kinect, there is no opting out. The Xbox One will require the kinect, so, if you don’t want your information passed on, your only option is to not purchase one.

Technologically, the Xbox One is really cool, but, when one factors in the privacy implications of a media device that’s always on and keeps track of every single thing a person does, it becomes far too creepy. Invading people’s privacy with a full-fledged tracking and logging device so that companies can make money is not something someone should ever want in their house. Before considering purchasing the Xbox One, users need to remember that this fancy new black box is controlled by a corporation. You, as the end user, have very little say is how you will be tracked and what data about yourself will be kept. You don’t know where it will be kept, who will have access to it, or how long it will be stored.

Since the Xbox One isn’t actually out yet, consumers can push Microsoft for more answers. Changes can be made. The main problem is that Microsoft have given so many conflicting reports already that speculation is going to remain until the actual console ships and people can see for themselves whether or not all the privacy concerns have been addressed. Microsoft says you won’t have any privacy concerns, but others question this stance.  For now, many should heed the words of German Data Protection Commissioner, Peter Schaar, who has stated that the Xbox One is a “monitoring device” and a “twisted nightmare.”

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An overview of copy protection and DRM schemes used in computer gaming, covering the most notable and interesting methods from the late 70′s on up through today!

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Sex offenders in the United States are slowly losing their rights. First, they were banned from Facebook, now, in New York State, they’ve been banned from online gaming because there might be children playing those same games.

Many games contain an audio or text component that allows players to communicate with one another.

Mr. Schneiderman warned that those methods of communication could allow sexual predators “to establish contacts with children they would never be able to establish” in parks or playgrounds.

Before you think this is a great idea, think of all the people online. How many of them have bizarre usernames or sexually suggestive usernames? Use the name, “ilikeballs” and you’re now losing your account and could end up being arrested because you’re a sexual predator. After you’ve completed your jail time, your life will forever be restricted until the point that we will have towns made up of just people like you that we need to keep away from the rest of society.

Read the rest of my article at The Daily Censored.

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Sony has mad the news over the last 4-5 weeks for all the wrong reasons. If you would like to see the detailed list of how many times they’ve been hacked, just head over to Absolute Sownage and read all about it.

The most disgusting part of all this is that Sony stored the passwords of its users in plain text. It’s absolutely pathetic that a corporation as big as Sony can’t even get the basics of security right.

the latest hack was performed using SQL injection: a rudimentary technique that depends on improper handling of website URLs. Being susceptible to SQL injection is embarrassing enough—techniques to prevent it are well-known, and easy to apply to any database-driven website—but what makes this hack even worse is the data that has been compromised.

The fact that anyone who can read a database can read the plain text passwords is just the tip of the iceberg. Sony has no excuse for not fixing or patching their systems to prevent well-known SQL injections.

Sony customers are also going to suffer. Many reuse passwords on other sites and many of Sony’s compromised accounts included real name, address, and phone number. Until people take security seriously on the individual and corporate sides, things will only get worse.

It also gives another reason for me to stay away from online gaming and to continue to use multiple passwords online.

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Bioware forum poster, Arno, recently had his account suspended by EA for 72 hours because he complained on their forums. Arno could not even play his Dragon Age II game in single player mode because the DRM that comes with the game won’t allow it unless you connect to the server first. So what did Arno do that was so wrong? He said this:

On EA Live Chat they told me that that I said: “Have you sold your souls to the EA devil?”

While this is hardly worth banning someone for three days over, the bigger picture is the fact that you cannot play a game in single player mode without checking with the appropriate server.

How is this possible? When a game is purchased through the EA Store, one of the things the buyer pays for is the “licensed right” to access DRM which EA has made necessary to play their games. In the case of Dragon Age II, a single-player game, the DRM takes the form of an online authentication upon installation and then periodically afterward. While this form of Digital Restrictions Management is sometimes seen as less intrusive, this incident shows it can be more crippling than the average person perceives.

EA has since reversed their decision, but questions remain. Why would you want to force people to have DRM that periodically checks your authentication if you’re only playing a single player game? This is type of DRM is what played a large part in why I stopped purchasing video games. I have no desire to play games online and/or with other people. If I want to play in single player mode, I shouldn’t have to have my computer connected to the internet, pinging EA’s servers to do so.

With EA, you never actually own the game. You are simply purchasing a license to play the game. Once their servers shut down, for whatever reasons EA will give, you can no longer play that game.

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