Loss of Privacy

Keeping you informed on recent losses to privacy and civil rights worldwide.

Browsing Posts in DRM

Rhapsody has announced that they will be shutting down their RAX DRM encumbered music system and that users will have until November 7, 2011 to convert any music downloaded before July, 2008.

On November 7th, 2011 Rhapsody/RealNetworks will no longer support certain music files you purchased before July 2008. These songs will continue to play after November 7th unless you change to a new computer or substantially update your current computer. However, we strongly recommend you back up these RAX tracks to audio CD to ensure you can continue to enjoy your music.

Once you take this small step, you can continue to play these tracks on your audio CD or rip them to any format you desire and play them on your PC.

Please don’t delay – after we shut off support for RAX files, you will not be able to play them if you move to a new computer or upgrade your operating system.

While Rhapsody is allowing its customers to back up and convert their music, it is not as easy as they claim. If you own a few tracks, it might by easy, but if you own hundreds or thousands of music tracks, it becomes a cumbersome and time-consuming task.

There is also a question of legality. While Rhapsody is telling people how to circumvent the RAX DRM, it may not legally be able to. According to US law, unless Rhapsody owns the copyrights to the songs that use RAX DRM, then they are actually aiding others in breaking the law.

Section 103 (17 U.S.C Sec. 1201(a)(1)) of the DMCA states:

Q No person shall circumvent a technological measure that effectively controls access to a work protected under this title.

….

(A) to 「circumvent a technological measure」 means to descramble a scrambled work, to decrypt an encrypted work, or otherwise to avoid, bypass, remove, deactivate, or impair a technological measure, without the authority of the copyright owner; and

(B) a technological measure 「effectively controls access to a work」 if the measure, in the ordinary course of its operation, requires the application of information, or a process or a treatment, with the authority of the copyright owner, to gain access to the work.

In the closing of Rhapsody’s RAX DRM, we see, yet again, how the music industry is punishing those who wish to legally purchase digital music. There are so many of these companies that have shut down over the past ten years that it is difficult to fault those who turn to piracy. By doing so, users do not have to worry about the DRM. They also do not worry about making upgrades to their computers and risking the loss of their music. They also do not have to worry about the limits of how many computers they can keep their music on. They simply listen to their music where ever and whenever they want. After experiencing ten years of attempting to do the right thing only to be screwed over again and again, why would anyone want to return to unhelpful DRM schemes?

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Today is the Day Against DRM.

Awareness is a key part of defeating DRM. Whether protesting outside Apple Stores in Hazmat suits as we have done in years past, handing out leaflets in front of public libraries, or sending direct complaints to senior executives at Sony, action gets attention, and creates space for change.

Take some time to read my posts about DRM, why it’s counterproductive, and how it only seems to affect legitimate users.  You can also read the numerous posts from last year about DRM.

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Bioware forum poster, Arno, recently had his account suspended by EA for 72 hours because he complained on their forums. Arno could not even play his Dragon Age II game in single player mode because the DRM that comes with the game won’t allow it unless you connect to the server first. So what did Arno do that was so wrong? He said this:

On EA Live Chat they told me that that I said: “Have you sold your souls to the EA devil?”

While this is hardly worth banning someone for three days over, the bigger picture is the fact that you cannot play a game in single player mode without checking with the appropriate server.

How is this possible? When a game is purchased through the EA Store, one of the things the buyer pays for is the “licensed right” to access DRM which EA has made necessary to play their games. In the case of Dragon Age II, a single-player game, the DRM takes the form of an online authentication upon installation and then periodically afterward. While this form of Digital Restrictions Management is sometimes seen as less intrusive, this incident shows it can be more crippling than the average person perceives.

EA has since reversed their decision, but questions remain. Why would you want to force people to have DRM that periodically checks your authentication if you’re only playing a single player game? This is type of DRM is what played a large part in why I stopped purchasing video games. I have no desire to play games online and/or with other people. If I want to play in single player mode, I shouldn’t have to have my computer connected to the internet, pinging EA’s servers to do so.

With EA, you never actually own the game. You are simply purchasing a license to play the game. Once their servers shut down, for whatever reasons EA will give, you can no longer play that game.

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Last week, I wrote about the restrictions that HarperCollins was placing on ebook loans. The Virtual Library of the Pioneer Library System decided to see what a printed paperback copy of a HarperCollins book looked like after more than 26 checkouts.

You can read their open letter to HarperCollins on their website and you can let HarperCollins know what you think as well.

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HarperCollins has revised the terms of their e-book lending terms to stipulate that, after 26 loans by a library, the license expires.

The publisher also issued a short statement: “HarperCollins is committed to the library channel. We believe this change balances the value libraries get from our titles with the need to protect our authors and ensure a presence in public libraries and the communities they serve for years to come.”

Josh Marwell, President, Sales for HarperCollins, told LJ that the 26 circulation limit was arrived at after considering a number of factors, including the average lifespan of a print book, and wear and tear on circulating copies.

While HarperCollins may think that this equates to the lifespan of a print book, it does not. There are numerous books in libraries that range from new to over a hundred years old and people are still enjoying them. HarperCollins is only committed to making as much money as they can off of libraries by limiting what can be done with an e-book.

If an e-book is no longer popular, the library and librarians are the ones who should decide to no longer catalog said book. It should not be up to HarperCollins to arbitrarily decide when the lifespan of a book is over. While it is understandable to place a limit on simultaneous checkouts, limiting the number of checkouts will only alienate library patrons.

For librarians—many of whom are already frustrated with ebooks lending policies and user interface issues—further license restrictions seem to come at a particularly bad time, given strained budgets nationwide. It may also disproportionately affect libraries that set shorter loan periods for ebook circulation.

While HarperCollins is the first major publisher to amend the terms of loan for its titles, two other members of the publishing “big six”—Macmillan and Simon & Schuster—still do not allow ebooks to be circulated in libraries, much to the consternation of librarians.

If the major publishing houses continue to treat patrons like this, they should not be surprised when they have completely alienated everyone who ever thought of checking out or purchasing an e-book. They are, essentially, pushing people towards pirating e-books. Overly strict policies do this to people.

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